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Conference Papers Year : 2003

Virtual Reality as an Ambience Production Tool An application to immersive sound recognition

Abstract

For many years, architectural and urban ambiences have been the main subject study of our laboratory, dealing with the urban built shape interactions. Classical results are predictive numerical models, which provide parameters related to the environment physical factors. Through interaction with environmental parameters such as light or sound, urban and architectural spaces generate ambiences with identifiable characteristics. This notion of ambiences is related to the human being position through its perception of environmental physical phenomenon. This is why virtual reality seems to be a relevant way to evaluate architectural and urban ambiences focused on the engineering production field. Application of this exploration field exposes an acoustic ambience study relative to an identified architectural location. Experimental results are then developped before discussion.
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halshs-04252182 , version 1 (20-10-2023)

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Philippe Woloszyn. Virtual Reality as an Ambience Production Tool An application to immersive sound recognition. IEPM' 03 : First International Conference on Industrial Engineering and Production Management, Facultés universitaires catholiques de Mons (Belgique); Instituto de Engenharia de Sistemas e Computadores do Porto; Universidade do Porto. Faculdade de Engenharia, May 2003, Porto, Portugal. ⟨halshs-04252182⟩
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