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Interaction en Réalité Mixte appliquée à l'Archéologie Sous-Marine

Abstract : The interest in archeology virtual reality is growing. Virtual reality has become a necessary tool for exploration and study of archaeological sites, and more specifically, the underwater archaeological sites that sometimes prove difficult to access. Current studies suggest solutions in virtual reality or augmented reality in the form of virtual environments with virtual interaction and/or augmented interaction but no studies have really tried to compare these two aspects of interaction. We present in this thesis three environments in virtual reality and an environment in augmented reality when we propose new methods of interaction. Thus, we evaluate their archaeological functionality, we study the influence of level of immersion on performance of the interaction and we make a comparison between interaction in virtual reality and interaction in augmented reality.
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Submitted on : Wednesday, March 7, 2012 - 6:47:49 PM
Last modification on : Friday, October 23, 2020 - 4:42:14 PM
Long-term archiving on: : Wednesday, December 14, 2016 - 11:32:47 AM


  • HAL Id : tel-00677294, version 1



Mahmoud Haydar. Interaction en Réalité Mixte appliquée à l'Archéologie Sous-Marine. Interface homme-machine [cs.HC]. Université d'Evry-Val d'Essonne, 2011. Français. ⟨NNT : ⟩. ⟨tel-00677294⟩



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