un modèle pour la scénarisation qui offre à la fois les avantages des approches émergentes centrées sur les personnages et des approches centrées sur le scénario . SELDON permet d'adapter dynamiquement le déroulement des événements d'un environnement virtuel en influençant de manière indirecte le ,
nous présentons tout d'abord les points forts de nos propositions, puis nous discutons de leurs limites. Enfin, nous proposons un ensemble de perspectives pour la suite de ce travail ,
1 HUMANS-DL -Représentation des connaissances, p.226 ,
un ensemble de moteurs logiciels, qui raisonnent sur un ensemble de modèles communs. Grâce à cette approche modulaire, elle peut fonctionner avec différentes configurations, en ajoutant ou en enlevant des modules selon les besoins ,
49 2.11 Un plan généré par le système Mimesis, p.51, 2002. ,
71 3.10 Représentation d'une action et d'un objet dans [Lugrin and Cavazza, p.72, 2006. ,
Arcs de tension dramatique et points clés associés, p.85, 2011. ,
Exemple de porte OU (à gauche) et de porte ET (à droite), p.91, 1981. ,
Exemple de scénario représenté à l'aide d'un automate, p.95, 2009. ,
155 6.11 Plan généré contenant des opérateurs abstraits 156 6.12 Plan 6.11 une fois les opérateurs abstraits supprimés, p.160 ,
125 5.10 Préconditions définies dans ACTIVITY, p.127 ,
147 6.11 Opérateur correspondant à une sous-tâche non ordonnée avec condition favorable, p.147 ,
V3S: A Virtual Environment for Risk-Management Training Based on Human-Activity Models, Presence: Teleoperators and Virtual Environments, vol.27, issue.3, pp.1-19, 2013. ,
DOI : 10.1016/0001-6918(95)00065-8
URL : https://hal.archives-ouvertes.fr/hal-00857947
Using planning to predict and influence autonomous agents behaviour in a virtual environment for training, 2013 IEEE 12th International Conference on Cognitive Informatics and Cognitive Computing, pp.274-281, 2013. ,
DOI : 10.1109/ICCI-CC.2013.6622255
URL : https://hal.archives-ouvertes.fr/hal-00925406
Dynamic scenario adaptation balancing control, coherence and emergence, Proceedings of ICAART'13 : International Conference on Agents and Artificial Intelligence, pp.232-237, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00794114
HUMANS, Proceedings of the Virtual Reality International Conference on Laval Virtual, VRIC '13, 2013. ,
DOI : 10.1145/2466816.2466826
URL : https://hal.archives-ouvertes.fr/hal-00873383
The Wonderland Builder: Using storytelling to guide dream-like interaction, 2013 IEEE Symposium on 3D User Interfaces (3DUI), 2013. ,
DOI : 10.1109/3DUI.2013.6550248
V3S, a Virtual Environment for Risk Management Training, Proceedings of JVRC11 : Joint Virtual Reality Conference of EGVE -EuroVR, pp.95-102, 2011. ,
URL : https://hal.archives-ouvertes.fr/hal-00658649
V3s, un environnement virtuel pour la formation à la maîtrise des risques, EIAH'2011, Atelier IHM avancées pour l'apprentissage, 2011. ,
Formalisation du langage de conception pédagogique implicite d'un LMS : motivations et processus, Quatrièmes Rencontres Jeunes Chercheurs en EIAH, 2012. ,
Maintaining knowledge about temporal intervals, Communications of the ACM, vol.26, issue.11, pp.832-843, 1983. ,
DOI : 10.1145/182.358434
Suivi de l'apprenant en environnement virtuel pour la formation à la prévention des risques sur des sites SEVESO, 2010. ,
HERA : learner tracking in a virtual environment, The International Journal of Virtual Reality, vol.7, issue.3, pp.23-30, 2008. ,
Conditional effects in graphplan, Proceedings of AIPS '98, 1998. ,
Narrative in virtual environments-towards emergent narrative, Working notes of the Narrative Intelligence Symposium, 1999. ,
Making It Up as You Go Along ??? Improvising Stories for Pedagogical Purposes, Intelligent Virtual Agents, pp.304-315, 2006. ,
DOI : 10.1007/11821830_25
Research in Interactive Drama Environments, Role-Play and Story-Telling, Interactive Storytelling, vol.3, issue.1, pp.1-12, 2011. ,
DOI : 10.1007/978-3-540-89454-4_33
Planning for temporally extended goals, Annals of Mathematics and Artificial Intelligence, vol.22, issue.1/2, pp.5-27, 1998. ,
DOI : 10.1023/A:1018985923441
Autonomous agents interacting with their virtual environments through synoptic objects, Proceedings of CASA 2004, pp.179-187, 2004. ,
Hierarchical petri nets for story plots featuring virtual humans, Artificial Intelligence and Interactive Digital Entertainment Conference, 2008. ,
V3S: A Virtual Environment for Risk-Management Training Based on Human-Activity Models, Presence: Teleoperators and Virtual Environments, vol.27, issue.3, 2013. ,
DOI : 10.1016/0001-6918(95)00065-8
URL : https://hal.archives-ouvertes.fr/hal-00857947
Agents assistants personnels dans les systèmes multi-agents mixtes -réalisation sur la plate-forme OMAS, Technique et Science Informatiques, vol.21, pp.473-498, 2002. ,
The nature of character in interactive worlds and the oz project, 1992. ,
OWL web ontology language reference, p.3, 2004. ,
Impact des postes centraux de supervision de trafic ferroviaire sur la sécurité, 2008. ,
Oméga 7 -méthodes d'analyse des risques générés par une installation industrielle, 2006. ,
Fast planning through planning graph analysis, Artificial Intelligence, vol.90, issue.1-2, pp.281-300, 1997. ,
DOI : 10.1016/S0004-3702(96)00047-1
Multi-level control for animated autonomous agents: Do the right thing... Oh, not that..., Creating Personalities for Synthetic Actors, number 1195 in Lecture Notes in Computer Science, pp.74-82, 1997. ,
DOI : 10.1007/BFb0030571
Planning as heuristic search, Artificial Intelligence, vol.129, issue.1-2, pp.5-33, 2001. ,
DOI : 10.1016/S0004-3702(01)00108-4
URL : http://doi.org/10.1016/s0004-3702(01)00108-4
Studying aviation incidents by agentbased simulation and analysis, Proceedings of the Fifth International Conference on Agents and Artificial Intelligence, 2013. ,
Industries manufacturières, Le traité de la réalité virtuelle, 2006. ,
La modélisation de l'activité humaine finalisée, Le traité de la réalité virtuelle, 2009. ,
Conception, utilisation et formation : trois perspectives sur l'apprentissage en ergonomie des technologies émergentes, 2010. ,
Immersion, réalisme et présence dans la conception et l'évaluation des environnements virtuels, pp.35-42, 2003. ,
Environnements virtuels pour l'apprentissage, Proceedings of the 17th conference on 17??me Conf??rence Francophone sur l'Interaction Homme-Machine , IHM 2005, pp.163-170, 2005. ,
DOI : 10.1145/1148550.1148571
URL : https://hal.archives-ouvertes.fr/hal-01434545
La réalité virtuelle pour l'apprentissage humain, Le traité de la réalité virtuelle, 2006. ,
Evaluation of a 3D serious game for advanced life support retraining, International Journal of Medical Informatics, vol.82, issue.9, pp.798-809, 2013. ,
DOI : 10.1016/j.ijmedinf.2013.05.007
Conception d'environnements virtuels dédiés à la maîtrise des risques : l'approche MELISSA, 2010. ,
Dynamic selection of learning situations in virtual environment, Proceedings of the 5th International Conference on Agents and Artificial Intelligence, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00794271
Apport de la simulation comme outil d'aide au pilotage des systemes de production-exemples d'application, Proceedings of the 3e Conférence Francophone de MOdélisation et SIMulation «Conception Analyse et Gestion des Systèmes Industriels» MOSIM'01, 2001. ,
Character-based interactive storytelling, IEEE Intelligent Systems, vol.17, issue.4, pp.17-24, 2002. ,
DOI : 10.1109/MIS.2002.1024747
Scenario building based on formal methods and adaptative execution, ISAGA, 2005. ,
Planning to influence other characters in agent-based narratives, Integrating Technologies for Interactive Stories Workshop, International Conference on Intelligent Technologies for Interactive Entertainment, pp.12-17, 2008. ,
L'ingénierie des connaissances : développements, résultats et perspectives pour la gestion des connaissances médicales, 2002. ,
A Computational Model of Narrative Generation for Suspense, 2007. ,
VEHA, un m??tamod??le d'environnement virtuel inform?? et structur??, Techniques et sciences informatiques, pp.6-7715, 2009. ,
DOI : 10.3166/tsi.28.715-740
A logicbased tool for interactive generation and dramatization of stories, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, ACE '05, pp.133-140, 2005. ,
Task descriptions using academic oriented modelling languages : a survey of actual practices across the SIGCHI community. Human- Computer Interaction?INTERACT, pp.555-570, 2011. ,
A Cinematography System for Virtual Storytelling, Int. Conf. on Virtual Storytelling ICVS'03, 2003. ,
DOI : 10.1007/978-3-540-40014-1_4
URL : https://hal.archives-ouvertes.fr/inria-00352080
Virtual technical trainer : Learning how to use milling machines with multi-sensory feedback in virtual reality, Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, pp.139-146, 2005. ,
CS WAVE : la réalité virtuelle pour la formation au soudage, p.1, 2004. ,
Emotions in drama characters and virtual agents, AAAI Spring Symposium : Emotion, Personality, and Social Behavior, pp.30-37, 2008. ,
Apprentissage : référents théoriques pour les EIAH, Environnements Informatiques pour l'Apprentissage Humain, 2006. ,
Pilotage de récits interactifs et mise en oeuvre de formes narratives dans le contexte du jeu vidéo, 2009. ,
Programme EAT- DRA 71-opération c2.1 : Estimation des aspects probabilistes. fiches pratiques : Intégration de la probabilité dans les études de dangers, p.Verneuil-en-Halatte, 2008. ,
Langage de scénario pour des acteurs semi-autonomes, 2001. ,
HPTS, Proceedings of the fifth international conference on Autonomous agents , AGENTS '01, pp.401-408, 2001. ,
DOI : 10.1145/375735.376382
Modélisation, contrôle et animation d'agents virtuels autonomes évoluant dans des environnements informés et structurés, 2004. ,
PDDL2.2 : the language for the classical part of the 4th international planning competition, 2004. ,
Modélisation décisionnelle de personnages virtuels autonomes évoluant dans un environnement pour la présentation des risques sur les sites SEVESO, 2011. ,
Knowledge representation : an ontology for managing a virtual environment, ICAART 2010, 2010. ,
URL : https://hal.archives-ouvertes.fr/hal-00462128
Modelling autonomous virtual agent behaviours in a virtual environment for risk, IJVR : International Journal of Virtual Reality, vol.7, issue.3, pp.13-22, 2008. ,
Suivi et Assistance des apprenants dans les environnements virtuels de formation, 2007. ,
Expressive lighting for interactive entertainment, Multimedia and Expo, 2003. ICME'03. Proceedings. 2003 International Conference on, p.425, 2003. ,
Virtual reality to support human factors for safety : where we are and where we (aim to) go, ESREL - Safety and Reliability Annual Conference, 2006. ,
Strips: A new approach to the application of theorem proving to problem solving, Artificial Intelligence, vol.2, issue.3-4, pp.189-208, 1971. ,
DOI : 10.1016/0004-3702(71)90010-5
A computational model of emotional response to stories. Interactive Storytelling, pp.312-315, 2009. ,
PDDL2.1 : an extension to PDDL for expressing temporal planning domains, Journal of Artificial Intelligence Research, vol.20, pp.61-124, 2003. ,
Le traité de la réalité virtuelle, 2006. ,
El sistema de reporte basado en la experiencia como marco te??rico para el an??lisis de la actividad y el dise??o seguro, Activites, vol.04, issue.1, pp.188-197, 2007. ,
DOI : 10.4000/activites.1485
Transmédialité de la narration vidéoludique : quels outils d'analyse ? Comparaison, pp.103-112, 2002. ,
Contribution à la formation en réalité virtuelle : scénarios collaboratifs et intégration d'humains virtuels collaborant avec des utilisateurs réels, 2008. ,
Humains virtuels et collaboration dans un environnement virtuel de formation, Technique et science informatiques (RSTI -TSI), pp.6-7741, 2009. ,
DOI : 10.3166/tsi.28.741-766
URL : https://hal.archives-ouvertes.fr/inria-00475582
Plan constraints and preferences in PDDL3. The Language of the Fifth International Planning Competition, 2005. ,
Representation of design functions in experienced-based design, Intelligent Computer Aided Design, pp.283-303, 1992. ,
The development of markers for the Big-Five factor structure., Psychological Assessment, vol.4, issue.1, pp.26-42, 1992. ,
DOI : 10.1037/1040-3590.4.1.26
Branching storylines in virtual reality environments for leadership development, Proceedings of the national conference on Artificial Intelligence, pp.844-851, 2004. ,
Integrating human factors approaches with virtual reality for safety in the VIRTHUALIS project, Proceedings of the Virtual Reality International Conference VRIC, 2007. ,
Question answering in the context of stories., Journal of Experimental Psychology: General, vol.120, issue.3, pp.254-277, 1991. ,
DOI : 10.1037/0096-3445.120.3.254
A translation approach to portable ontology specifications, Knowledge Acquisition, vol.5, issue.2, pp.199-220, 1993. ,
DOI : 10.1006/knac.1993.1008
Une approche auteur pour la scénarisation et le suivi de situations d'apprentissage, Atelier Méthodes de Conception EIAH, Environnements Informatiques pour l'Apprentissage Humain, p.11, 2011. ,
Narrative planning : Compilations to classical planning, J. Artif. Intell. Res.(JAIR), vol.44, pp.383-395, 2012. ,
Gaining insight into decisionmaking through a virtual world environment application, 2011. ,
Toward the holodeck, Proceedings of the fifth international conference on Autonomous agents , AGENTS '01, pp.409-416, 2001. ,
DOI : 10.1145/375735.376390
The FF planning system : Fast plan generation through heuristic search, Journal of Artificial Intelligence Research, vol.14, 2001. ,
What makes the difference between HSP and FF, Proceedings IJCAI-01 Workshop on Empirical Methods in Artificial Intelli- gence, 2001. ,
Human Reliability Analysis, 1994. ,
DOI : 10.1201/9780849375477.ch153
Scenario generation for emergency rescue training games, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG '09, p.99, 2009. ,
DOI : 10.1145/1536513.1536538
Bringing hollywood storytelling techniques to branching storylines for training applications, Proceedings of the Third International Conference for Narrative and Interactive Learning Environments, 2004. ,
Cinematic Visual Discourse: Representation, Generation, and Evaluation, IEEE Transactions on Computational Intelligence and AI in Games, vol.2, issue.2, pp.69-81, 2010. ,
DOI : 10.1109/TCIAIG.2010.2046486
A clash between game and narrative, Digital Arts and Culture conference, 1998. ,
Direct 3D interaction with smart objects, Proceedings of the ACM symposium on Virtual reality software and technology , VRST '99, pp.124-130, 1999. ,
DOI : 10.1145/323663.323683
Modeling Objects for Interaction Tasks, Computer animation and simulation'98 : proceedings of the Eurographics Workshop in Lisbon, Portugal, p.73, 1998. ,
DOI : 10.1007/978-3-7091-6375-7_6
Applications de la réalité virtuelle aux troubles cognitifs et comportementaux, Le traité de la réalité virtuelle, 2006. ,
IPP -A Planning System for ADL and Resource-Constrained Planning Problems, 2000. ,
IMS learning design information model, 2003. ,
The complete and commented BNF syntax of PDDL 3, 2011. ,
Scénarisation pédagogique et ingénierie dirigé par les modèles cadre d'étude pour la définition de langages et environnementsoutils de scénarisation pédagogique spécifiques à des domaines, Actes de la conférence, 2007. ,
SOAR: An architecture for general intelligence, Artificial Intelligence, vol.33, issue.1, pp.1-64, 1987. ,
DOI : 10.1016/0004-3702(87)90050-6
Automatic orchestration of behaviours through the management of resources and priority levels, Proceedings of the first international joint conference on Autonomous agents and multiagent systems part 3, AAMAS '02, pp.15-19, 2002. ,
DOI : 10.1145/545056.545124
URL : https://hal.archives-ouvertes.fr/inria-00432196
HUMANS, Proceedings of the Virtual Reality International Conference on Laval Virtual, VRIC '13, pp.1-9, 2013. ,
DOI : 10.1145/2466816.2466826
URL : https://hal.archives-ouvertes.fr/hal-00873383
Psychological Stress and the Coping Process, 1966. ,
Immersive virtual environment technology as a basic research tool in psychology, Behavior Research Methods, Instruments, & Computers, vol.28, issue.4, pp.31557-564, 1999. ,
DOI : 10.3758/BF03200735
Réalité Virtuelle et Formation : Conception d'Environnements Virtuels Pédagogiques, 2001. ,
Modélisation de l'activité humaine pour la scénarisation adaptative d'environnements virtuels : Des comportements cognitifs aux comportements erronés en situation dégradée, 2012. ,
Les rétroactions épistémiques dans les Environnements Informatiques pour l'Apprentissage Humain, 2009. ,
AI-based world behaviour for emergent narratives, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology , ACE '06, p.25, 2006. ,
DOI : 10.1145/1178823.1178853
Story representation and interactive drama, Proceedings of the First Annual Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-05), 2005. ,
A comparative analysis of story representations for interactive narrative systems, AIIDE 07, pp.91-94, 2007. ,
Improving interactive training through individualized content and increased engagement, The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), 2005. ,
Modélisation de scénarios pédagogiques pour les environnements de réalité virtuelle d'apprentissage humain, 2010. ,
Interactive drama, art and artificial intelligence, 2002. ,
Towards integrating plot and character for interactive drama, In Working notes of the Social Intelligent Agents : The Human in the Loop Symposium. AAAI Fall Symposium Series. Menlo Park, pp.113-118, 2000. ,
Structuring content in the façade interactive drama architecture, Proceedings of Artificial Intelligence and Interactive Digital Entertainment, pp.93-98, 2005. ,
Jena: a semantic Web toolkit, IEEE Internet Computing, vol.6, issue.6, pp.55-59, 2002. ,
DOI : 10.1109/MIC.2002.1067737
PDDL -the planning domain definition language, 1998. ,
TALE-SPIN, an interactive program that writes stories, Proceedings of the Fifth International Joint Conference on Artificial Intelligence, pp.91-98, 1977. ,
Omega 20 -démarche d'évaluation des barrières humaines de sécurité, 2009. ,
Educational virtual environments : A ten-year review of empirical research, Computers & Education, 1999. ,
De l'Objet-Relation au Construire en Faisant : application à la spécification de scénarios de formation à la maintenance en réalité virtuelle, 2005. ,
Storytelling in Virtual Reality for Training, Technologies for E-Learning and Digital Entertainment, pp.334-347, 2006. ,
DOI : 10.1007/11736639_45
URL : https://hal.archives-ouvertes.fr/inria-00475584
U-director, Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems , AAMAS '06, p.977, 2006. ,
DOI : 10.1145/1160633.1160808
SHOP : simple hierarchical ordered planner, Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, pp.968-975, 1999. ,
Scenario adaptation : An approach to customizing computer-based training games and simulations, 14th International Conference on Artificial Intelligence in Education (AIED 2009) Workshops Proceedings, p.89, 2009. ,
Ontology development 101 : A guide to creating your first ontology, 2001. ,
Simulation de la dynamique des émotions et des relations sociales de personnages virtuels= simulation of the socio-emotional dynamics for virtual characters, pp.327-357, 2009. ,
The cognitive structure of emotions, pp.193-200, 1988. ,
DOI : 10.1017/CBO9780511571299
Scénarisation pédagogique pour des EIAH ouverts : Une approche dirigée par les modèles et spécifique au domaine métier, 2012. ,
ConcurTaskTrees : an engineered approach to model-based design of interactive systems. In The Handbook of Task Analysis for Human-Computer Interaction, pp.483-503, 2003. ,
ADL : exploring the middle ground between STRIPS and the situation calculus, pp.324-332, 1989. ,
Modèles pour la réutilisation de scénarios d'apprentissage, TICE Méditerranée, 2004. ,
Affective storytelling based on characters' feelings, Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technologies, 2007. ,
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints, Interactive Storytelling, pp.234-245, 2009. ,
DOI : 10.1007/978-3-642-10643-9_28
Applying planning to interactive storytelling, ACM Transactions on Intelligent Systems and Technology, vol.1, issue.2, pp.101-111, 2010. ,
DOI : 10.1145/1869397.1869399
NetworkING : using character relationships for interactive narrative generation, Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, pp.595-602, 2013. ,
Visual programming of plan dynamics using constraints and landmarks, Proceedings of the 21st International Conference on Automated Planning and Scheduling, pp.186-193, 2011. ,
PsychSim : agent-based modeling of social interactions and influence, Proceedings of the international conference on cognitive modeling, pp.243-248, 2004. ,
Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment, Proceedings of the International Conference on Virtual Storytelling : Using Virtual Reality Technologies for Storytelling, ICVS '01, pp.201-204, 2001. ,
DOI : 10.1007/3-540-45420-9_22
System analysis -event tree analysis, System reliability theory : models, statistical methods, and applications, 2004. ,
Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives, 2013. ,
Animated agents for procedural training in virtual reality: Perception, cognition, and motor control, Applied Artificial Intelligence, vol.13, issue.4-5, pp.343-382, 1998. ,
DOI : 10.1080/088395199117315
Managing interaction between users and agents in a multi-agent storytelling environment, Proceedings of the second international joint conference on Autonomous agents and multiagent systems , AAMAS '03, p.741, 2003. ,
DOI : 10.1145/860575.860694
From linear story generation to branching story graphs, IEEE Computer Graphics and Applications, vol.26, issue.3, pp.23-31, 2006. ,
Narrative planning : Balancing plot and character, Journal of Artificial Intelligence Research, 2010. ,
Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization, Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, pp.1-10, 2008. ,
DOI : 10.4108/ICST.INTETAIN2008.2473
Dynamic experience management in virtual worlds for entertainment, education, and training, International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning, pp.23-42, 2008. ,
An objective character believability evaluation procedure for multi-agent story generation systems, Intelligent Virtual Agents, pp.278-291, 2005. ,
Using virtual reality for clinical assessment and intervention, Handbook of Technology in Psychology, Psychiatry, and Neurology : Theory, Research, and Practice, 2012. ,
Goal-based personalities and social behaviors in believable agents, Applied Artificial Intelligence, vol.13, issue.3, pp.239-271, 1999. ,
DOI : 10.1080/088395199117414
The value of simulation and immersive virtual reality environments to design decision making in new product development, Proceedings of the EWG-DSS Liverpool-2012 Workshop on " Decision Support Systems & Operations Management Trends and Solutions in Industries, pp.71-76, 2012. ,
Professional didactics: an alternative to ???situated cognition??? and ???cognitivism??? in psychology of learning, Activites, vol.01, issue.2, pp.103-120, 2004. ,
DOI : 10.4000/activites.1259
From users??? task knowledge to high???level interface specification, International Journal of Human-Computer Interaction, vol.54, issue.1, pp.1-15, 1994. ,
DOI : 10.1080/01449298808901878
Virtual actors and avatars in a flexible user-determinedscenario environment, Proceedings of the IEEE Virtual Reality Annual International Symposium, pp.170-171, 1997. ,
Thespian, Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems , AAMAS '05, 2010. ,
DOI : 10.1145/1082473.1082477
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative, Proceedings of the Second International Conference on Interactive Digital Storytelling (ICIDS 09), pp.221-233, 2009. ,
DOI : 10.1007/978-3-642-10643-9_27
Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation, Proceedings of the Third Joint Conference on Interactive Digital Storytelling, pp.16-25, 2010. ,
DOI : 10.1007/978-3-642-16638-9_5
Human activity behavior and gesture generation in virtual worlds for long-duration space missions, Proceedings of Intelligent Motion and Interaction within Virtual Environments (IMIVE), pp.103-133, 2003. ,
Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller, Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling, number 2897 in Lecture Notes in Computer Science, pp.146-154, 2003. ,
DOI : 10.1007/978-3-540-40014-1_19
Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments, Presence: Teleoperators and Virtual Environments, vol.2, issue.3, pp.221-233, 1993. ,
DOI : 10.1037/0022-0167.34.3.283
Pre-conference Demo Workshop ???Little Red Cap???: The Authoring Process in Interactive Storytelling, Technologies for Interactive Digital Storytelling and Entertainment, number 4326 in Lecture Notes in Computer Science, pp.193-194, 2006. ,
DOI : 10.1007/11944577_20
Authoring Issues beyond Tools, Interactive Storytelling, pp.50-61, 2009. ,
DOI : 10.1007/978-3-642-10643-9_9
URL : http://archive-ouverte.unige.ch/unige:48231
Whose Story Is It Anyway, 2010. ,
IDtension : a narrative engine for interactive drama, Proc. TIDSE, pp.187-203, 2003. ,
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES, Applied Artificial Intelligence, vol.3, issue.8, pp.753-801, 2007. ,
DOI : 10.1017/S0140525X00017520
Efficient intent-based narrative generation using multiple planning agents, Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems, AAMAS '13. International Foundation for Autonomous Agents and Multiagent Systems, pp.603-610, 2013. ,
Réseaux de petri et ontologies : des outils pour le suivi de l'apprenant dans les jeux sérieux, EIAH'2011, 2011. ,
Interaction et connaissance : construction d'une expérience dans le monde virtuel. Habilitation à diriger des recherches, 2009. ,
Player Agency and the Relevance of Decisions, Interactive Storytelling, pp.210-215, 2010. ,
DOI : 10.1007/978-3-642-16638-9_26
Logical necessity and transitivity of causal relations in stories, Discourse Processes, pp.1-25, 1989. ,
DOI : 10.1207/s15516709cog0103_1
Minstrel : a computer model of creativity and storytelling, 1993. ,
Ontologies: principles, methods and applications, The Knowledge Engineering Review, vol.11, issue.02, pp.93-136, 1996. ,
DOI : 10.1017/S0269888900007797
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.111.5903
Contextual ConcurTask- Trees : integrating dynamic contexts in task based design, Proceedings of the Second IEEE Annual Conference on Pervasive Computing and Communications Workshops, pp.13-17, 2004. ,
GTA : groupware task analysis -modeling complexity, Acta Psychologica, vol.91, pp.297-322, 1996. ,
Movie script markup language, Proceedings of the 9th ACM symposium on Document engineering, DocEng '09, pp.161-170, 2009. ,
DOI : 10.1145/1600193.1600231
Integrating planning and learning: the PRODIGY architecture, Journal of Experimental & Theoretical Artificial Intelligence, vol.5, issue.1, pp.81-120, 1995. ,
DOI : 10.1023/A:1022686910523
Fault tree handbook, 1981. ,
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures, 2009 Conference in Games and Virtual Worlds for Serious Applications, pp.95-102, 2009. ,
DOI : 10.1109/VS-GAMES.2009.24
Agency reconsidered . Breaking New Ground : Innovation in Games, Play, Practice and Theory, Proceedings of DiGRA, 2009. ,
Rethinking traditional planning assumptions to facilitate narrative generation, 2010 AAAI Fall Symposium Series, 2010. ,
Building human-level ai for realtime strategy games, Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, pp.329-336, 2011. ,
Guiding interactive drama, 1997. ,
A virtual environment designed to help students understand science, Proceedings of the International Conference of the Learning Sciences, pp.290-296, 2000. ,
VHPOP : versatile heuristic partial order planner, J. Artif. Intell. Res.(JAIR), vol.20, pp.405-430, 2003. ,
DPOCL : a principled approach to discourse planning, Proceedings of the Seventh International Workshop on Natural Language Generation, pp.13-20, 1994. ,
An architecture for integrating plan-based behavior generation with interactive game environments, Journal of Game Development, vol.1, issue.1, pp.51-70, 2004. ,