, Suivi des parcours de visite personnalisés par les visiteurs

, 157 6.2. Conception d'un outil de suivi de parcours de visite personnalisés

S. Rey, A. M. Brock, C. Bortolaso, M. Derras, and N. Couture, Guiding visitors in museums with calm interactions, Proceedings of the 4th European Tangible Interaction Studio

, Une trame comporte toujours 16 informations, éventuellement nulles. [SB] indique le début de la trame (start bit), tandis que [CHKS] et [EB] en indiquent la fin (check sum puis end bit). [ID] permet de définir la fonction, Les informations en entrée/sortie sont transmises par le port série. Les différentes trames du protocole sont formatées selon le schéma suivant

, Allumer

. Atteindre and . Peltier,

. Changer-le-mode, . Du, and . Peltier,

, Récupérer les valeurs d'accélération et la vitesse angulaire de la centrale inertielle

. .. Conclusion,

S. Rey, A. M. Brock, C. Bortolaso, M. Derras, and N. Couture, Guiding visitors in museums with calm interactions, Proceedings of the

S. Rey, N. Couture, C. Picard, C. Bortolaso, M. Derras et al.,

, Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals, Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'20), pp.487-493

S. Rey, C. Picard, Y. Fatmi, F. Franco, S. Guilbert et al., Build Your Own Hercules: Helping Visitors Personalize their Museum Experience, Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'20), pp.495-502, 2020.
URL : https://hal.archives-ouvertes.fr/hal-02389832

S. Pauchet, J. Vinot, C. Letondal, A. Lemort, C. Lavenir et al., Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI'19), vol.154, pp.1-13, 2019.

C. Letondal, J. Vinot, S. Pauchet, C. Boussiron, S. Rey et al., Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits, Proceedings of the Twelfth International Conference on Tangible, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01715317

, , pp.656-666

T. Adlin and J. Pruitt, The essential persona lifecycle: Your guide to building and using personas, 2010.

S. Ali, B. Koleva, B. Bedwell, and S. Benford, Deepening visitor engagement with museum exhibits through hand-crafted visual markers, DIS 2018 -Proceedings of the, 2018.

, Designing Interactive Systems Conference, pp.523-534

S. Allen, Designs for learning: Studying science museum exhibits that do more than entertain, Ltd, vol.88, issue.S1, pp.17-33, 2004.

M. Almeshari, J. Dowell, and J. Et-nyhan, Using Personas to Model Museum Visitors, Proceedings of ACM 27th Conference on User Modeling, Adaptation and Personalization Adjunct (UMAP'19 Adjunct), p.5, 2019.

F. Andreacola, Musée et numérique, enjeux et mutations », Revue française des sciences de l'information et de la communication, 2014.

L. Angelini, E. Mugellini, O. A. Khaled, N. Couture, E. Van-den-hoven et al., , 2018.

«. Internet and . Tangibles, Exploring the interaction-attention continuum, TEI 2018 -Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction, pp.740-743

A. Gómez-jáuregui, D. Couture, and N. , « Tacsel: Shape-Changing Tactile Screen applied for Eyes-Free Interaction in Cockpit, INCOSE Human Systems Integration (HSI2019), 2019.

F. Biarritz,

P. M. Aoki, R. E. Grinter, A. Hurst, M. H. Szymanski, J. D. Thornton et al., Sotto Voce: Exploring the interplay of conversation and mobile audio spaces, Conference on Human Factors in Computing Systems -Proceedings, pp.431-438, 2002.

L. Ardissono, A. Goy, G. Petrone, M. Segnan, and P. Torasso, Intrigue: personalized recommendation of tourist attractions for desktop and hand held devices, Applied Artificial Intelligence, vol.17, issue.8-9, pp.687-714, 2003.

L. Ardissono, T. Kuflik, and D. Petrelli, « Personalization in cultural heritage: the road travelled and the one ahead », User Modeling and User-Adapted Interaction, vol.22, pp.73-99, 2012.

B. Arnaldi, P. Guitton, and G. Moreau, Réalité virtuelle et réalité augmentée: Mythes et réalités. ISTE Ed, 2018.

D. Asimov, The Grand Tour: A Tool for Viewing Multidimensional Data, SIAM Journal on Scientific and Statistical Computing. Society for Industrial and Applied Mathematics, vol.6, issue.1, pp.128-143, 1985.

G. Avram and L. Maye, Co-designing Encounters with Digital Cultural Heritage, Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems -DIS '16 Companion, pp.17-20, 2016.

S. Azenkot, R. E. Ladner, and J. O. Wobbrock, ASSETS'11: Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, pp.281-282, 2011.

S. Bakker, E. Van-den-hoven, and B. Et-eggen, Peripheral interaction: characteristics and considerations », Personal and Ubiquitous Computing, vol.19, pp.239-254, 2015.

S. Bakker and K. Niemantsverdriet, « The Interaction-Attention Continuum: Considering Various Levels of Human Attention in Interaction Design, International Journal of Design, vol.10, issue.2, pp.1-14, 2016.

E. Bakshy, S. Messing, and L. A. Adamic, Exposure to ideologically diverse news and opinion on Facebook, vol.348, pp.1130-1132, 2015.

A. Bangor, P. T. Kortum, and J. T. Miller, An empirical evaluation of the system usability scale, International Journal of Human-Computer Interaction, vol.24, issue.6, pp.574-594, 2008.

P. Baudisch, T. Becker, F. Rudeck, and . Lumino, Proceedings of the 28th international conference on Human factors in computing systems -CHI'10, pp.1165-1174, 2010.

M. Beaudouin-lafon and W. Mackay, Human-Computer Interaction-Development Process. New York: Associates, Lawrence Erlbaum, pp.122-142, 2003.

V. Bellotti, M. Back, W. K. Edwards, R. E. Grinter, A. Henderson et al., Making sense of sensing systems: Five Questions for Designers and Researchers, Proceedings of the SIGCHI conference on Human factors in computing systems -CHI '02, p.415, 2002.

J. Bertin, Sémiologie graphique:les diagrammes, les réseaux, les cartes, 1973.

D. Bishop, Marble answering machine », Royal College of Art, 1992.

C. Bortolaso, Méthode de conception assistée par les modèles pour les systèmes interactifs mixtes. Thèse. Interface homme-machine, 2012.

F. Bougenies, J. Houriez, S. Houriez, and S. Leleu-merviel, Musée pour tous : un dispositif de découverte dans les murs et son évaluation », Culture & musées. Université d'Avignon et des Pays de Vaucluse, pp.115-139, 2015.

J. P. Bowen and S. Et-filippini-fantoni, « Personalization And The Web From A Museum Perspective », in Museums and the Web, vol.31, 2004.

J. M. Bradburne, A New Strategic Approach to the Museum and its Relationship to Society », Museum Management and Curatorship, vol.19, pp.75-84, 2001.

J. Brooke, . Sus-a-quick, P. W. Jordan, B. Thomas, B. A. Weerdmeester et al., (éd.) Usability evaluation in industry, pp.189-194, 1996.

F. Brudy, C. Holz, R. Rädle, C. Wu, S. Houben et al., Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices, pp.1-28, 2019.

H. Bullinger, J. Ziegler, and W. Bauer, Intuitive Human-Computer Interaction-Toward a User-Friendly Information Society, International Journal of Human-Computer Interaction, 2002.

&. Taylor and . Francis, , vol.14, pp.1-23

E. H. Calvillo-gámez, N. Leland, O. Shaer, and R. J. Jacob, The TAC paradigm: Unified Conceptual Framework to Represent Tangible User Interfaces, Proceedings of the Latin American conference on Human-computer interaction -CLIHC '03, pp.9-15, 2003.

L. Van-campenhout, J. Frens, C. Hummels, A. Standaert, and H. Peremans, The enriching limitations of the physical world », Personal and Ubiquitous Computing, vol.23, pp.81-98, 2019.

J. Chu, A. Mazalek, J. H. Chu, and A. Mazalek, Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts », Multimodal Technologies and Interaction, vol.3, p.1, 2019.

P. Cinquin, P. Giraudeau, T. Lainé, L. Et-cousin, and . ;-«-erlen, Une interface tangible pour la réduction de la consommation énergétique sur le poste de travail », in 30eme conférence francophone sur l'interaction homme-machine, pp.55-56, 2018.

M. Cordeil, B. Bach, Y. Li, E. Wilson, and T. Dwyer, Design space for spatio-data coordination: Tangible interaction devices for immersive information visualisation, 2017 IEEE Pacific Visualization Symposium (PacificVis). IEEE, pp.46-50, 2017.

N. Couture, Interaction Tangible, de l'incarnation physique des données vers l'interaction avec tout le corps. HDR. Interface homme-machine, 2010.

. École-doctorale-de-mathematiques-et, U. Informatique, and . Bordeaux,

N. Couture, L'Interaction Tangible, p.1072118, 2010.
URL : https://hal.archives-ouvertes.fr/hal-01072118

N. Couture and S. Minel, 3è Journées Francophones Mobilité et Ubiquité (Ubimob'06), pp.9-16, 2006.

N. Couture, G. Rivière, and P. Reuter, GeoTUI: a tangible user interface for geoscience, Proceedings of the 2nd international conference on Tangible and embedded interaction -TEI'08, p.89, 2008.
URL : https://hal.archives-ouvertes.fr/hal-00203047

M. R. Cutkosky and R. D. Howe, Human Grasp Choice and Robotic Grasp Analysis, Dextrous Robot Hands, pp.5-31, 1990.

M. Daniel, G. Rivière, and N. Couture, CairnFORM: a Shape-Changing Ring Chart Notifying Renewable Energy Availability in Peripheral Locations, Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction -TEI '19, pp.275-286, 2019.
URL : https://hal.archives-ouvertes.fr/medihal-01949833

M. Davies and C. Heath, Good" organisational reasons for "ineffectual" research: Evaluating summative evaluation of museums and galleries, Cultural Trends. Routledge, vol.23, pp.57-69, 2014.

A. Delic, J. Neidhardt, T. N. Nguyen, and F. Ricci, 2018) « An observational user study for group recommender systems in the tourism domain », Information Technology and Tourism, vol.19, pp.87-116

K. Detken, C. Martinez, and A. Schrader, The search wall: tangible information searching for children in public libraries, Proceedings of the 3rd International Conference on Tangible and Embedded Interaction -TEI '09, p.289, 2009.

E. Dim and T. Kuflik, Automatic detection of social behavior of museum visitor pairs, ACM Transactions on Interactive Intelligent Systems. Association for Computing Machinery, vol.4, issue.4, pp.1-30, 2014.

J. Ducasse, M. Macé, M. Serrano, and C. Jouffrais, « Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users, Proceedings of the 2016 CHI conference on human factors in computing systems CHI'16, pp.2186-2197, 2016.

D. Duranti, Tangible Interaction in Museums and Cultural Heritage Sites: Towards a Conceptual and Design Framework. PhD Program in Management and Development of Cultural Heritage XXVIII Cycle, IMT School for Advanced Studies LUCCA, 2017.

M. Economou and E. Meintani, Proceedings of the Re-Thinking Technology in Museums Emerging Experience Conference, pp.87-101, 2011.

D. Edge and A. F. Blackwell, « Peripheral tangible interaction by analytic design, Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09, pp.69-76, 2009.

J. Eidelman, H. Gottesdiener, and J. Et-le-marec, Visiter les musées : Expérience, appropriation, participation », Culture & musées. Université d'Avignon et des Pays de Vaucluse, (Hors-série), pp.73-113, 2013.

N. Elmqvist, P. Dragicevic, and J. Fekete, Rolling the Dice: Multidimensional Visual Exploration using Scatterplot Matrix Navigation, IEEE Transactions on Visualization and Computer Graphics, vol.14, issue.6, pp.1539-1148, 2008.
URL : https://hal.archives-ouvertes.fr/hal-00699065

N. Elmqvist, A. Moere, . Vande, H. Jetter, D. Cernea et al., Fluid interaction for information visualization », Information Visualization, vol.10, pp.327-340, 2011.

A. Esteves, S. Bakker, A. N. Antle, A. May, J. Warren et al., Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction -TEI '14, pp.13-20, 2015.

J. A. Fails and D. R. Olsen, « Interactive machine learning, Proceedings of the 8th international conference on Intelligent user interfaces -IUI '03, p.39, 2003.

T. P. Falcão and S. Price, What have you done! the role of "interference" in tangible environments for supporting collaborative learning, Proceedings of the conference on Computer Support Collaborative Learning Practices: CSCL2009, pp.325-334, 2009.

J. H. Falk, Identity and the Museum Visitor Experience, 2009.

J. H. Falk and L. D. Dierking, The Museum Experience, Routledge, 2011.

S. F. Fantoni, Approche critique des stratégies de personnalisation dans les musées : théorie et pratique. Thèse de doctorat, Arts et sciences de l'art. Médiation de la culture, 2009.

Y. Fatmi, F. Franco, S. Guilbert, and J. Manéré, Projet Muséo, 2019.

S. Filippini-fantoni, « Personalization through IT in Museums. Does it really work? The case of the Marble Museum website, Proceedings of ICHIM03 on Cultural Institutions and Digital Technology, p.2, 2003.

M. A. Fisherkeller, J. H. Friedman, and J. W. Et-tukey, PRIM-9: an interactive multidimensional data display and analysis system, 1988.

. Mcgill, Dynamic Graphic for Statistics, pp.91-109

K. P. Fishkin, A taxonomy for and analysis of tangible interfaces », Personal and Ubiquitous Computing, vol.8, pp.347-358, 2004.

G. W. Fitzmaurice and W. Buxton, An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input, Proceedings of the SIGCHI conference on Human factors in computing systems -CHI '97, pp.43-50, 1997.

G. W. Fitzmaurice, H. Ishii, and W. A. Buxton, Bricks: laying the foundations for graspable user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, pp.442-449, 1995.

S. Follmer, D. Leithinger, A. Olwal, A. Hogge, and H. Ishii, « inFORM: dynamic physical affordances and constraints through shape and object actuation, Proceedings of the 26th annual ACM symposium on User interface software and technology -UIST '13, pp.417-426, 2013.

L. Fosh, S. Benford, S. Reeves, B. Koleva, and P. Brundell, « See Me, Feel Me, Touch Me, Hear Me: Trajectories and Interpretation in a Sculpture Garden, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. CHI '13, pp.149-158, 2013.

J. I. Francesconi, M. L. Larrea, and C. Manresa-yee, Tangible music composer for children, Journal of Computer Science and Technology, vol.13, issue.02, pp.84-90, 2013.

E. Freeman, G. Wilson, D. Vo, A. Ng, I. Politis et al., Multimodal feedback in HCI: haptics, non-speech audio, and their applications, The Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations, vol.1, pp.277-317, 2017.

B. Fröhlich and J. Et-plate, The cubic mouse: a new device for three-dimensional input, Proceedings of the SIGCHI conference on Human factors in computing systems -CHI '00, pp.526-531, 2000.

J. Garcia, Supporting music composition with interactive paper, 2014.
URL : https://hal.archives-ouvertes.fr/hal-00837640

L. Garreau, J. Legardeur, and N. Couture, Une plateforme basée sur les interfaces tangibles pour l'assemblage en CFAO, vol.1, pp.133-148, 2005.

B. Gaver, T. Dunne, and E. Pacenti, Design: cultural probes », interactions, vol.6, pp.21-29, 1999.

M. Gellereau and . ;-l'harmattan, Mises en scene de la visite guidee, 2005.

J. J. Gibson, The ecological approach to visual perception, 1986.

S. Giraud, A. M. Brock, M. J. Macé, and C. Jouffrais, Map Learning with a 3D Printed Interactive Small-Scale Model: Improvement of Space and Text Memorization in Visually Impaired Students, vol.8, 2017.
URL : https://hal.archives-ouvertes.fr/hal-01537596

A. Girouard, O. Shaer, E. T. Solovey, G. M. Poor, and R. J. Jacob, The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool, ACM Transactions on Computer-Human Interaction, vol.26, issue.5, pp.1-35, 2019.

C. Golsteijn, S. Gallacher, L. Koeman, L. Wall, S. Andberg et al., VoxBox : a Tangible Machine that Gathers Opinions from the Public at Events, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction -TEI'14, pp.201-208, 2014.

A. Gomes, A. Nesbitt, and R. Vertegaal, MorePhone: A study of actuated shape deformations for flexible thin-film smartphone notifications, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.583-592, 2013.

A. Gomes and R. Vertegaal, PaperFold: A shape changing mobile device with multiple reconfigurable electrophoretic magnetic display tiles, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp.535-538, 2014.

M. G. Gorbet, M. Orth, and H. Ishii, Triangles: tangible interface for manipulation and exploration of digital information topography, Proceedings of the SIGCHI conference on Human factors in computing systems -CHI '98, pp.49-56, 1998.

J. M. Greenbaum and M. Kyng, Design at work : cooperative design of computer systems, Design at Work. L. Erlbaum Associates, 1991.

R. E. Grinter, P. M. Aoki, M. H. Szymanski, J. D. Thornton, A. Woodruff et al., , 2002.

«. Revisiting and . Visit, Understanding How Technology Can Shape the Museum Visit, Proceedings of the 2002 ACM conference on Computer supported cooperative work -CSCW '02, p.146

C. Grote, E. Segreto, J. Okerlund, R. Kincaid, and O. Shaer, « Eugenie: Multi-Touch and Tangible Interaction for Bio-Design, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction -TEI '14, pp.217-224, 2015.

G. Guerrero, A. Ayala, J. Mateu, L. Casades, X. Alamán et al., Integrating Virtual Worlds with Tangible User Interfaces for Teaching Mathematics: A Pilot Study, vol.16, p.1775, 2016.

N. Guo and . Melokey, Proceedings of the Audio Mostly 2016 -AM '16, pp.234-239, 2016.

F. Heibeck, B. Tome, C. Silva, . Della, and H. Ishii, UIST 2015 -Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, pp.233-242, 2015.

W. Heuten, N. Henze, S. Boll, and M. Pielot, « Tactile wayfinder: A non-visual support system for wayfinding, ACM International Conference Proceeding Series, pp.172-181, 2008.

T. Hewett, R. Baecker, S. Card, T. Carey, J. Gasen et al., ACM SIGCHI Curricula for Human-Computer Interaction, ACM SIGCHI Curricula for Human-Computer Interaction, 1992.

J. Hofmann, J. Müller, B. Gipp, and H. Reiterer, « bibox: A Tangible Approach to Motivating Participation in Public Libraries, Mensch und Computer, 2016.

J. Hollan, E. Hutchins, and D. Kirsh, Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research, vol.7, pp.174-196, 2000.

M. G. Hood, « Staying away: Why people choose not to visit museums, Museum news, vol.61, pp.50-57, 1983.

M. S. Horn, E. T. Solovey, R. J. Crouser, and R. J. Jacob, Comparing the use of tangible and graphical programming languages for informal science education, Conference on Human Factors in Computing Systems -Proceedings, pp.975-984, 2009.

E. Hornecker, Understanding the Benefits of Graspable Interfaces for Cooperative Use. », in Cooperative Systems Design: A Challenge of the Mobility Age, pp.71-87, 2002.

E. Hornecker, Creative idea exploration within the structure of a guiding framework: the card brainstorming game, vol.10, pp.101-108, 2010.

E. Hornecker and J. Buur, Getting a grip on tangible interaction, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems -CHI'06, pp.437-446, 2006.

E. Hornecker and L. Ciolfi, Human-Computer Interactions in Museums, Synthesis Lectures on Human-Centered Informatics, 2019.

E. Hornecker and E. Nicol, What do lab-based user studies tell us about in-the-wild behavior?, Proceedings of the Designing Interactive Systems Conference on -DIS '12, p.358, 2012.

V. E. Hribar and D. T. Pawluk, A tactile-thermal display for haptic exploration of virtual paintings, ASSETS'11: Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, pp.221-222, 2011.

M. Hsieh, R. Liang, D. Huang, J. Ke, and B. Chen, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems -CHI'18, pp.1-10, 2018.

E. Hutchins, Cognition in the Wild, 1995.

A. Inselberg, The plane with parallel coordinates, vol.1, pp.69-91, 1985.

H. Ishii and B. Ullmer, « Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, pp.234-241, 1997.

R. J. Jacob, H. Ishii, G. Pangaro, and J. Patten, A tangible interface for organizing information using a grid, Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves -CHI '02, p.339, 2002.

R. Jacob, P. Mooney, P. Corcoran, and A. C. Winstanley, Haptic-GIS: exploring the possibilities », SIGSPATIAL Special, vol.2, p.13, 2010.

E. Jaffe, A. Dayan, and A. Dekel, Cube management system: a tangible interface for monitoring large scale systems, Proceedings of the 2007 symposium on Computer human interaction for the management of information technology -CHIMIT '07, p.4, 2007.

Y. Jansen, P. Dragicevic, P. Isenberg, J. Alexander, A. Karnik et al., Opportunities and Challenges for Data Physicalization, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems -CHI '15, pp.3227-3236, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01120152

H. Jetter, J. Gerken, M. Zöllner, H. Reiterer, and N. Milic-frayling, Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops, Proceedings of the 2011 annual conference on Human factors in computing systems -CHI '11, p.3013, 2011.

H. C. Jetter, S. Leifert, J. Gerken, S. Schubert, and H. Reiterer, « Does (multi-)touch aid users' spatial memory and navigation in "panning" and in "zooming & panning" UIs?, Proceedings of the Workshop on Advanced Visual Interfaces AVI, pp.83-90, 2012.

S. Kammoun, C. Jouffrais, T. Guerreiro, H. Nicolau, and J. Jorge, Frontiers in Accessibility for Pervasive Computing, 2012.

U. K. Newcastle,

M. Kanis, M. Groen, W. Meys, and M. Veenstra, Studying screen interactions long-term: The library as a case, ACM (éd.) PerDis '12 Proceedings of the 2012 International Symposium on Pervasive Displays, 2012.

A. Katifori, M. Karvounis, V. Kourtis, S. Perry, M. Roussou et al., Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned, pp.603-612, 2018.

D. A. Keim and H. Kriegel, VisDB: Database Exploration Using Multidimensional Visualization, vol.14, pp.40-49, 1994.

J. F. Kelley, An iterative design methodology for user-friendly natural language office information applications, ACM Transactions on Information Systems (TOIS), vol.2, pp.26-41, 1984.

H. Kim, C. Coutrix, and A. Roudaut, KnobSlider: design of a shape-changing device grounded in users' needs », in Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine -IHM'16, pp.91-102, 2016.

D. Kirsh, Complementary Strategies : Why we use our hands when we think, Seventeenth Annual Conference of the Cognitive Science Society. Hillsdale: NJ: Lawrence Erlbaum, pp.212-217, 1995.

D. Kirsh and P. Maglio, On distinguishing epistemic from pragmatic action, Cognitive Science, vol.18, issue.4, pp.90007-90015, 1994.

S. R. Klemmer, B. Hartmann, and L. Takayama, « How bodies matter: five themes for interaction design, Proceedings of the 6th ACM conference on Designing Interactive systems -DIS '06, p.140, 2006.

S. Klum, P. Isenberg, R. Langner, J. Fekete, and R. Dachselt, Proceedings of the International Working Conference on Advanced Visual Interfaces -AVI '12, p.241, 2012.

C. Kolski, G. A. Boy, G. Melançon, M. Ochs, and J. Vanderdonckt, 2020) « Cross-Fertilisation Between Human-Computer Interaction and Artificial Intelligence

M. Konstantakis, K. Michalakis, J. Aliprantis, E. Kalatha, E. Moraitou et al., A methodology for optimised cultural user personas experience -Cure architecture, Proceedings of the 32nd International BCS Human Computer Interaction Conference, HCI 2018, 2018.

D. Kosmopoulos and G. Styliaras, A survey on developing personalized content services in museums, Pervasive and Mobile Computing, pp.54-77, 2018.

S. Kubicki, S. Lepreux, and C. Kolski, Evaluation of an interactive table with tangible objects: Application with children in a classroom, Proceedings 2nd workshop on child computer interaction « UI Technologies and Educational Pedagogy, 2011.

S. Kubicki, S. Lepreux, Y. Lebrun, P. Santos, C. Kolski et al., (éd.) Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction. HCI 2009. Lecture Notes in Computer Science, New humancomputer interactions using tangible objects: Application on a digital tabletop with RFID technology, pp.446-455, 2009.

T. Kubitza, A. ;. Schmidt, V. Pipek, C. Ardito, C. Jensen et al., Towards a toolkit for the rapid creation of smart environments, 5th International Symposium, pp.230-235, 2015.

T. Kuflik, O. Stock, M. Zancanaro, A. Gorfinkel, S. Jbara et al.,

. «-a-visitor, s guide in an active museum: Presentations, communications, and reflection, Journal on Computing and Cultural Heritage. Association for Computing Machinery, vol.3, issue.3, pp.1-25

H. Kuo, R. Liang, L. Lin, and B. Chen, GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints, pp.4228-4232, 2016.

C. Lallemand and G. Gronier, Méthodes de design UX : 30 méthodes fondamentales pour concevoir et évaluer les systèmes interactifs, 2015.

R. Langner, A. Augsburg, and R. Dachselt, CubeQuery: Tangible Interface for Creating and Manipulating Database Queries, Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces -ITS '14, pp.423-426, 2014.

J. Lanir, T. Kuflik, E. Dim, A. J. Wecker, and O. Stock, The Influence of a Location-Aware Mobile Guide on Museum Visitors' Behavior », Interacting with Computers, vol.25, pp.443-460, 2013.

J. Lanir, T. Kuflik, J. Sheidin, N. Yavin, K. Leiderman et al., Visualizing museum visitors' behavior: Where do they go and what do they do there? », Personal and Ubiquitous Computing, vol.21, pp.313-326, 2017.

B. Laugwitz, T. Held, and M. Schrepp, Construction and Evaluation of a User Experience Questionnaire. », in Holzinger, A. (éd.) HCI and Usability for Education and Work, Lecture Notes in Computer Science, vol.5298, pp.63-76, 2008.

J. Leblanc, M. O. Ward, and N. Et-wittels, « Exploring N-dimensional databases, VIS '90 Proceedings of the 1st conference on Visualization '90, pp.230-237, 1990.

J. Lee, S. Lindley, S. Ylirisku, T. Regan, M. Nurminen et al., Domestic appropriations of tokens to the web, Proceedings of the 2014 conference on Designing interactive systems -DIS '14, pp.53-62, 2014.

K. Lefeuvre, S. Totzauer, M. Storz, A. Kurze, A. Bischof et al., Proceedings of the 2018 on Designing Interactive Systems Conference 2018 -DIS '18, pp.485-496, 2018.

D. Vom-lehn and C. Heath, Displacing the object: mobile technologies and interpretive resources », Archives & Museum Informatics, pp.2-15, 2003.

C. Letondal, C. Hurter, R. Lesbordes, J. L. Vinot, and S. Conversy, Flights in my hands: Coherence concerns in designing strip'TIC, a tangible space for air traffic controllers, Conference on Human Factors in Computing Systems -Proceedings, pp.2175-2184, 2013.
URL : https://hal.archives-ouvertes.fr/hal-00876550

C. Letondal, J. Vinot, S. Pauchet, C. Boussiron, S. Rey et al., Being in the sky: Framing tangible and embodied interaction for future airliner cockpits, TEI 2018 -Proceedings of the 12th International Conference on Tangible, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01715317

M. Levasseur and E. Veron, Ethnographie d'une exposition », in Histoires d'expo, Peuple et culture, pp.29-32, 1983.

R. Y. Li, A. W. Liew, and .. , « An interactive user interface prototype design for enhancing on-site museum and art gallery experience through digital technology, Museum Management and Curatorship. Routledge, vol.30, issue.3, pp.208-229, 2015.

A. Loparev, L. Westendorf, M. Flemings, J. Cho, R. Littrell et al., BacPack : Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design, Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, TEI'17, pp.111-120, 2017.

M. López-nores, T. Kuflik, M. Wallace, and Y. Naudet, Preface to the UMUAI special issue on personalized delivery of cultural heritage content: perspectives on 7 years of progress in the field », User Modeling and User-Adapted Interaction, pp.1-7, 2019.

T. Lubart, C. Mouchiroud, S. Tordjman, and F. Zenasni, Psychologie de la créativité, 2015.

A. Colin,

J. Ma, L. Sindorf, I. Liao, and J. Frazier, Using a tangible versus a multi-touch graphical user interface to support data exploration at a museum exhibit, TEI 2015 -Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction, pp.33-40, 2015.

W. Maass and T. Kowatsch, Let's Get Married: Adoption of Interactive Product Information For Bundle Purchases By Tangible User Interfaces, 4th Mediterranean Conference on Information Systems (MCIS'09), 2009.

W. E. Mackay, Is Paper Safer? The Role of Paper Flight Strips in Air Traffic Control, ACM Transactions on Computer-Human Interaction, vol.6, issue.4, pp.311-340, 1999.

W. E. Mackay and A. Et-fayard, « HCI, natural science and design: a framework for triangulation across disciplines, Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques -DIS '97, pp.223-234, 1997.

W. E. Mackay and A. L. Et-fayard, « Video brainstorming and prototyping, CHI '99 extended abstracts on Human factors in computing systems -CHI'99, p.118, 1999.

R. Manshaei, N. Baig, S. Delong, S. Khayyer, B. East et al., « Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data, Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction -TEI '17, pp.101-110, 2017.

V. Maquil, C. Moll, and J. Martins, the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench, pp.252-259, 2017.

V. Maquil, T. Psik, and I. Wagner, The ColorTable: a design story, Proceedings of the 2nd international conference on Tangible and embedded interaction -TEI '08, p.97, 2008.

J. Marco, E. Cerezo, and S. Baldassarri, ToyVision: a toolkit for prototyping tabletop tangible games, Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems -EICS '12, p.71, 2012.

M. T. Marshall, N. Dulake, L. Ciolfi, D. Duranti, H. Kockelkorn et al., Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition, Tenth International Conference on Tangible, Embedded, and Embodied Interaction -TEI '16, vol.16, pp.159-167, 2016.

E. S. Martinussen, J. Knutsen, and T. Arnall, Bowl: token-based media for children, Proceedings of the 2007 conference on Designing for User eXperiences -DUX '07, p.3, 2007.

P. Mauriéras, Totem de personnalisation : une approche tangible pour aider les visiteurs à choisir leur visite de musée, 2018.

M. T. Maybury, Intelligent User Interfaces Tutorial: an introduction (tutorial notes), Proceedings of the Third International Conference on Intelligent User Interfaces (IUI'99), 1999.

L. A. Maye, F. E. Mcdermott, L. Ciolfi, and G. Avram, Interactive exhibitions design: What Can We Learn From Cultural Heritage Professionals?, Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational -NordiCHI '14, pp.598-607, 2014.

A. Mazalek and E. Van-den-hoven, « Framing tangible interaction frameworks », Artificial Intelligence for Engineering Design, Analysis and Manufacturing: AIEDAM, vol.23, issue.3, pp.225-235, 2009.

M. Mccullough, On attention to surroundings », Interactions, vol.19, p.40, 2012.

D. Merrill, J. Kalanithi, and P. Maes, Siftables: towards sensor network user interfaces, Proceedings of the 1st international conference on Tangible and embedded interaction -TEI'07, p.75, 2007.

D. Merrill, E. Sun, and J. Kalanithi, Sifteo cubes, Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts -CHI EA'12, p.1015, 2012.

D. Moher, A. Liberati, J. Tetzlaff, and D. G. Altman, Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement, International Journal of Surgery, vol.8, issue.5, pp.336-341, 2010.

S. Mora, I. Di-loreto, and M. Divitini, (eds) (éd.) Ambient Intelligence, The Interactive-Token Approach to Board Games, vol.9425, pp.138-154, 2015.

M. Mosher, Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences -AM '17, pp.1-4, 2017.

T. Nagel, F. Heidmann, M. Condotta, and E. Duval, « Venice unfolding: a tangible user interface for exploring faceted data in a geographical context, Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries -NordiCHI '10, p.743, 2010.

Y. Naudet, I. Lykourentzou, E. Tobias, A. Antoniou, J. Rompa et al., Gaming and Cognitive Profiles for Recommendations in Museums, Proceedings of the 8th International Workshop on Semantic and Social Media Adaptation and Personalization, pp.67-72, 2013.

D. Norman, The Psychology of Everyday Things, 1988.
URL : https://hal.archives-ouvertes.fr/hal-00692043

E. Not and D. Petrelli, Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage, International Journal of Human-Computer Studies, vol.114, pp.3-19, 2018.

E. Not and D. Petrelli, Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences », User Modeling and User-Adapted Interaction, pp.1-54, 2019.

J. Ou, M. Skouras, N. Vlavianos, F. Heibeck, C. Y. Cheng et al., , 2016.

«. Aeromorph, Heat-sealing inflatable shape-change materials for interaction design, UIST 2016 -Proceedings of the 29th Annual Symposium on User Interface Software and Technology, pp.121-132

F. Paterno and C. Mancini, Designing web user interfaces adaptable to different types of use, Proceedings of the International Conference for Culture and Heritage Online 1999 on Museums and the Web, 1999.

S. Pauchet, C. Letondal, J. L. Vinot, M. Causse, M. Cousy et al., GazeForm: Dynamic gaze-adaptive touch surface for eyes-free interaction in airliner cockpits, DIS 2018 -Proceedings of the 2018 Designing Interactive Systems Conference, pp.1193-1206, 2018.
URL : https://hal.archives-ouvertes.fr/hal-01809299

S. Pauchet, J. L. Vinot, C. Letondal, A. Lemort, C. Lavenir et al., Multi-plié: A linear foldable and flattenable interactive display to support efficiency, safety and collaboration exploring and ironing out design complexities with airliner pilots, Conference on Human Factors in Computing Systems -Proceedings, 2019.

C. Perin, P. Dragicevic, and J. Fekete, Revisiting Bertin Matrices: New Interactions for Crafting Tabular Visualizations », IEEE Transactions on Visualization and Computer Graphics, vol.20, pp.2082-2091, 2014.

C. Perin, M. Le-goc, R. Di-vozzo, J. Fekete, and P. Et-dragicevic, Proceedings of the CHI Workshop on Exploring the Challenges of Making Data Physical, 2015.

D. Petrelli, L. Ciolfi, D. Van-dijk, E. Hornecker, E. Not et al., Integrating Material and Digital: A New Way for Cultural Heritage », Interactions, vol.20, pp.58-63, 2013.

D. Petrelli, M. T. Marshall, S. O'brien, P. Mcentaggart, and I. Gwilt, Tangible data souvenirs as a bridge between a physical museum visit and online digital experience », Personal and Ubiquitous Computing, vol.21, pp.281-295, 2017.

D. Petrelli and E. Not, User-Centred Design of Flexible Hypermedia for a Mobile Guide: Reflections on the HyperAudio Experience, 2005.

, , vol.15, pp.303-338

D. Petrelli and S. O'brien, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems -CHI '18, pp.1-12, 2018.

M. Pielot, B. Poppinga, W. Heuten, and S. Boll, A tactile compass for eyes-free pedestrian navigation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp.640-656, 2011.
URL : https://hal.archives-ouvertes.fr/hal-01590852

B. Piper, C. Ratti, and H. Ishii, Illuminating clay: a 3-D tangible interface for landscape analysis, Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves -CHI '02, p.355, 2002.

F. Pittarello and R. Stecca, Querying and navigating a database of images with the magical objects of the wizard Zurlino, Proceedings of the 9th International Conference on Interaction Design and Children -IDC '10, p.250, 2010.

S. R. Ranganathan, Elements of library classification, 1962.

G. E. Raptis, C. Fidas, C. Katsini, and N. Avouris, « A cognition-centered personalization framework for cultural-heritage content, 2019.

, , pp.1-57

P. J. Rasch and R. K. Burke, American Journal of Physical Medicine & Rehabilitation. LWW, vol.51, issue.1, p.41, 1972.

P. Reuter, G. Riviere, N. Couture, S. Mahut, and L. Espinasse, ArcheoTUI-Driving virtual reassemblies with tangible 3D interaction, Journal on Computing and Cultural Heritage, vol.3, issue.2, pp.1-13, 2010.
URL : https://hal.archives-ouvertes.fr/hal-00523688

S. Rey and . Museomix, Lessons learned from an open creative hackathon in museums, Workshop Proceedings -Proceedings of the 3rd European Tangible Interaction Studio, p.5, 2017.
URL : https://hal.archives-ouvertes.fr/hal-01550565

B. Ridel, P. Reuter, J. Laviole, N. Mellado, N. Couture et al., The revealing flashlight: Interactive spatial augmented reality for detail exploration of cultural heritage artifacts, Journal on Computing and Cultural Heritage, vol.7, pp.1-18, 2014.
URL : https://hal.archives-ouvertes.fr/hal-00986905

G. Rivière, N. Couture, and F. Jurado, Society of Exploration Geophysicists, 79th Society of Exploration Geophysicists International Exposition and Annual Meeting, pp.1137-1141, 2009.

A. Roudaut, D. Martinez, A. Chohan, V. Otrocol, R. Cobbe-warburton et al., Rubikon: a highly reconfigurable device for advanced interaction, Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems -CHI EA '14, pp.1327-1332, 2014.

M. Roussou and A. Katifori, « Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives », Multimodal Technologies and Interaction, vol.2, p.32, 2018.

M. Roussou, A. Katifori, L. Pujol, M. Vayanou, and S. J. Rennick-egglestone, A Life of Their Own: Museum Visitor Personas Penetrating the Design Lifecycle of a Mobile Experience, CHI '13 Extended Abstracts on Human Factors in Computing Systems, pp.547-552, 2013.

M. Roussou, L. Pujol, A. Katifori, A. Chrysanthi, S. Perry et al., The Museum as Digital Storyteller: Collaborative Participatory Creation of Interactive Digital Experiences, 2015.

I. Rubino, J. Xhembulla, A. Martina, A. Bottino, G. Malnati et al., Using indoor positioning and navigation to enhance cultural experiences in a museum, Sensors (Switzerland), vol.13, issue.12, pp.17445-17471, 2013.

T. Sapounidis, S. Demetriadis, and I. Stamelos, Evaluating children performance with graphical and tangible robot programming tools, 2015.

. Springer-verlag, , vol.19, pp.225-237

M. Scaife and Y. Rogers, External cognition: How do graphical representations work?, International Journal of Human Computer Studies, vol.45, issue.2, pp.185-213, 1996.

L. L. Scarlatos, Interactive Technology and Smart Education, vol.3, issue.4, pp.293-309, 2006.

D. Schmidt, C. Sterz, Y. Yurchenko, P. Baudisch, R. Ramakers et al., Proceedings of the 32nd annual ACM conference on Human factors in computing systems -CHI '14, pp.3143-3152, 2014.

B. Schneider, P. Blikstein, and W. Mackay, Combinatorix: A tangible user interface that supports collaborative learning of probabilities, ITS 2012 -Proceedings of the ACM Conference on Interactive Tabletops and Surfaces, pp.129-132, 2012.

B. Schneider, P. Jermann, G. Zufferey, and P. Dillenbourg, Benefits of a Tangible Interface for Collaborative Learning and Interaction », vol.4, pp.222-232, 2011.

D. Sellitsch and H. Tellioglu, A Context Aware Music Player: A Tangible Approach, IUI 2014 Workshop: Interacting with Smart Object, pp.56-59, 2014.

R. Semper and M. Spasojevic, The Electronic Guidebook: Using Portable Devices and a Wireless Web-based Network to Extend the Museum Experience, Museums and the Web 2002. Archives & Museum Informatics, 2002.

O. Shaer and E. Hornecker, Tangible User Interfaces: Past, Present, and Future Directions, Foundations and Trends in Human-Computer Interaction, 2010.

E. Sharlin, B. Watson, Y. Kitamura, F. Kishino, and Y. Itoh, On tangible user interfaces, humans and spatiality », Personal and Ubiquitous Computing, vol.8, pp.338-346, 2004.

J. G. Sheridan, Exploring cube affordance: towards a classification of non-verbal dynamics of physical interfaces for wearable computing, IEE Eurowearable '03. IEE, pp.113-118, 2003.

B. Shneiderman, Direct manipulation for comprehensible, predictable and controllable user interfaces, Proceedings of the 2nd international conference on Intelligent user interfaces -IUI '97, pp.33-39, 1997.

H. Siirtola, Combining parallel coordinates with the reorderable matrix, Proceedings International Conference on Coordinated and Multiple Views in Exploratory Visualization, pp.63-74, 2003.

A. G. De-siqueira, B. Ullmer, M. Delarosa, C. Branton, and M. K. Konkel, Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios, Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction -TEI '18, pp.476-486, 2018.

A. J. Spiers and A. M. Dollar, Outdoor pedestrian navigation assistance with a shapechanging haptic interface and comparison with a vibrotactile device, IEEE Haptics Symposium, pp.34-40, 2016.

O. Stock, M. Zancanaro, P. Busetta, C. Callaway, A. Krüger et al., Adaptive, intelligent presentation of information for the museum visitor in PEACH », User Modeling and User-Adapted Interaction, vol.17, pp.257-304, 2007.

A. Tabard, Supporting lightweight reflection on familiar information, 2009.

F. Taher, J. Hardy, A. Karnik, C. Weichel, Y. Jansen et al., Exploring Interactions with Physically Dynamic Bar Charts, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems -CHI '15, pp.3237-3246, 2015.
URL : https://hal.archives-ouvertes.fr/hal-01219056

A. Tarun, P. Wang, P. Strohmeier, A. Girouard, D. Reilly et al., CHI'13 Extended Abstracts on Human Factors in Computing Systems, pp.2881-2882, 2013.

E. Tobias, V. Maquil, and T. Latour, EICS 2015 -Proceedings of the 2015 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp.216-221, 2015.

P. Tolmie, S. Benford, C. Greenhalgh, T. Rodden, and S. Reeves, Supporting Group Interactions in Museum Visiting, Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing, pp.1049-1059, 2014.

B. Ullmer, M. Delatin, B. Tregre, K. Liu, S. Jandhyala et al., Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction -TEI '10, p.93, 2010.

B. Ullmer and H. Ishii, Emerging frameworks for tangible user interfaces, IBM Systems Journal, vol.39, issue.3.4, 2000.

B. Ullmer, H. Ishii, and R. J. Jacob, « Tangible query interfaces: Physically constrained tokens for manipulating database queries, Proceedings of Human-computer interaction, INTERACT '03 : IFIP TC13 International Conference on Human-Computer Interaction, pp.279-286, 2003.

B. Ullmer, H. Ishii, and R. J. Jacob, « Token+constraint systems for tangible interaction with digital information, ACM Transactions on Computer-Human Interaction. ACM, vol.12, issue.1, pp.81-118, 2005.

B. Ullmer, R. Sankaran, K. Liu, C. Freeman, A. Wallace et al., Casier: structures for composing tangibles and complementary interactors for use across diverse systems, Proceedings of the fifth international conference on Tangible, p.229, 2011.
URL : https://hal.archives-ouvertes.fr/hal-00648356

J. Underkoffler and H. Ishii, Urp: a luminous-tangible workbench for urban planning and design, Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit -CHI '99, pp.386-393, 1999.

V. Vaart, . Der, and A. Damala, Through the Loupe: Visitor engagement with a primarily text-based handheld AR application, Digital Heritage, pp.565-572, 2015.

R. Vatavu and J. O. Wobbrock, Formalizing Agreement Analysis for Elicitation Studies, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems -CHI '15, pp.1325-1334, 2015.

M. Vayanou, A. Antoniou, G. Loumos, A. A. Kargas, G. Kakaletris et al., Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts -CHI PLAY '19 Extended Abstracts, pp.739-746, 2019.

M. Vayanou, M. Karvounis, M. Kyriakidi, A. Katifori, N. Manola et al.,

, Towards personalized storytelling for museum visits, Proc. 6th Intl Workshop on Personalized Access, Profile Management, and Context Awareness in Databases-PersDB

M. Vayanou, A. Katifori, M. Karvounis, V. Kourtis, M. Kyriakidi et al., (éd.) Interactive Storytelling. ICIDS, Authoring Personalized Interactive Museum Stories, vol.8832, pp.37-48, 2014.

R. Wakkary and M. Hatala, Situated play in a tangible interface and adaptive audio museum guide », Personal and Ubiquitous Computing, vol.11, pp.171-191, 2007.

D. Walsh, P. Clough, and J. Foster, User categories for digital cultural heritage, First International Workshop on Accessing Cultural Heritage at Scale, 2016.

Y. Wang, N. Stash, L. Aroyo, P. Gorgels, L. Rutledge et al., « Recommendations based on semantically enriched museum collections, Web Semantics: Science, Services and Agents on the World Wide Web, vol.6, issue.4, pp.283-290, 2008.

A. J. Wecker, O. Stock, and T. Kuflik, Dynamic personalization based on mobile behavior: From personality to personalization: A blueprint, Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI, pp.978-983, 2016.

M. Weiser and J. S. Brown, The Coming Age of Calm Technology », in Beyond Calculation, pp.75-85, 1997.

G. Wilson, S. A. Brewster, M. Halvey, and S. A. Hughes, Thermal Icons: Evaluating structured thermal feedback for mobile interaction, MobileHCI'12 -Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services, pp.309-312, 2012.

G. Wilson, S. Brewster, M. Halvey, and S. Hughes, Thermal feedback identification in a mobile environment, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, pp.10-19, 2013.

J. I. Winder and K. Et-larson, Bits and Bricks. Tangible Interactive Matrix for Real-time Computation and 3D Projection Mapping, Future Technologies Conference, pp.1113-1116, 2017.

J. O. Wobbrock, H. H. Aung, B. Rothrock, and B. A. Myers, Maximizing the guessability of symbolic input, CHI '05 extended abstracts on Human factors in computing systems -CHI '05, p.1869, 2005.

S. Xing and Z. Luo, Toy-inspired human machine interface design, 2010 IEEE Conference on Sustainable Utilization and Development in Engineering and Technology, pp.90-94, 2010.

M. Zancanaro, E. Not, D. Petrelli, M. Marshall, T. Dijk et al., Recipes for tangible and embodied visit experiences, 2015.

J. Zigelbaum, M. S. Horn, O. Shaer, and R. J. Jacob, The tangible video editor: collaborative video editing with active tokens, Proceedings of the 1st international conference on Tangible and embedded interaction -TEI '07, p.43, 2007.

O. Zuckerman and A. Gal-oz, To TUI or not to TUI: Evaluating performance and preference in tangible vs. graphical user interfaces, International Journal of Human-Computer Studies, vol.71, issue.7-8, pp.803-820, 2013.